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AI Insights · Timothy · October 2022

Top 5 Superhero Games on iOS in Belgium Q3 2022

In Q3 2022, the top 5 superhero games on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower highlights key trends for each game.

Top 5 Superhero Games on iOS in Belgium Q3 2022

In the third quarter of 2022, the top 5 superhero games on the iOS platform in Belgium exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance of each game, based on data from Sensor Tower.

X-HERO demonstrated notable fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $8K in the last week of August, with a significant drop to about $2.1K by the end of September. Downloads saw a remarkable spike in the same week, reaching around 11.4K, before stabilizing to roughly 1.8K in the final week of the quarter. The game’s active user base saw a strong increase, peaking at nearly 19K in late August, before settling around 11K towards the end of September.

DRAGON BALL Z DOKKAN BATTLE experienced a substantial surge in revenue, especially in the first week of July, where it reached approximately $40K. This was followed by fluctuations, with another peak at about $33K in the last week of August. Weekly downloads remained relatively stable, with a minor peak at around 1K in late August. Active users also showed consistency, maintaining numbers between 6K and 8K throughout the quarter.

Miraculous Ladybug & Cat Noir had steady revenue figures, hovering around the $80 mark for most of the quarter. Downloads saw a slight decline from approximately 300 in early August to about 140 by the end of September. The game’s active users showed a downward trend as well, starting at around 2.5K and ending the quarter at just over 2K.

The Superhero League had minimal revenue, with a few negligible peaks. Downloads showed a gradual decline from approximately 300 in July to just over 100 by the end of September. Active users also decreased from around 1.2K in early August to about 700 by the close of the quarter.

Marvel Contest of Champions showed a varied revenue pattern, starting at nearly $20K in late June and dropping to around $3K in mid-July, with minor fluctuations thereafter. Downloads were relatively low, peaking at around 570 in mid-September. Active users saw an increase in September, peaking at about 2K, before dropping to around 1.3K by the end of the quarter.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022